
One of my favorite locations so far has been the Azim Steppe. The new locations are much more varied than those from A Realm Reborn or Heavensward and the soundtrack matches. It also gave us a lot more variety of locations, and some interesting story beats. Without giving away much, the development team managed to link the liberation of Ala Mhigo and Doma together in a way that made narrative sense. Flying still requires that you pick up quests and locate various aether currents to attune to, but they are much easier to find this time around.Īs for the game's storyline. It's a bit ridiculous but I just want to fly a bird into the ocean and then have fun exploring the deep sea on that bird, damn it. And it frustrates me that I can't swim on my mount, but can dive and fly on that same mount. You just receive it as part of the main scenario questline. Especially because you don't have to go hunting for interact locations to unlock diving. Since tank enmity generation hasn't been tweaked too much, I've started to be less and less effective at holding hate as we go along since healing and damage have increased proportionally with the level and item level caps.Īdd to that the change in the parry stat – we now heal better based on damage we take – its made the combination of a Scholar healer and a Warrior tank so unwieldy you may as well give up and die some days.īeing able to swim in certain locations and dive in them was also pretty damn fun. And with my enmity rotation having been set by about level 25, at level 70, I'm really starting to feel the effects of enmity entropy. And that AOE provoke is pretty darn useful with Red Mages now able to dualcast and hit faster than I do as a tank going through my enmity rotation. With Provoke and Low Blow taking up my last two role skills, I didn't have space for thinks like Shirk – which is great for off-tanking – or an AOE Provoke that would help with keeping group hate. Which left me servicable, but it also meant that I ended up missing out on a lot of the new tank role skills.īecause I had to take Rampart, Convalescence, and Awareness – two of which were originally on my hotbar anyway as skills pulled from Gladiator back in the day where skills were cross-class and not from a role pool – they were now there to make up for the loss of two Marauder skills I should have picked up early on in the game progression. After wiping because the healers just could not keep up with my damage intake, I dropped my DOT proc and picked up another damage down. Being level-sunk down to 50 meant that I lost my Warrior damage-down ability, and just had one health-regen from my native WAR skills as well as a vulnerability down proc that takes a solid two minutes to pop back up. I ended up in Urth's Font, the Odin primal battle from A Realm Reborn. Which left me running old dungeons and trials.
#Foresight ffxiv series
The default location is not ideal.Īnd then I got stuck in instance hell thanks to a series of DDoS attacks that plagued the game during early access. And most of the time it is pretty darn helpful, though I do recommend minimizing it a bit and shifting it over out of the way. Each job also got a new UI element which was designed to increase the effectiveness of that specific class. Skills were changed around, some were lost, some moved to completely different jobs, and we got role-specific skill pools to chose from.
#Foresight ffxiv Patch
One of the first things that changed with Patch 4.0 Stormblood, whether you bought the expansion or not, was a complete overhaul of the combat system. I can hit you with spoiler thoughts later-on down the line when people actually have a chance to get through the game. I'll try and keep this review spoiler-free.
#Foresight ffxiv update
But I'm not here as a FFXIV fangirl, so let's break down the massive update by sections before giving it a final evaluation. The long time FFXIV player in me wants to give Stormblood a 10/10 so badly.


Let's not pretend for a second that we thought I'd give this game a score below a 7.
